Scott McTavish: 3D Works and Works in Progress
Tuesday 28 May 2013
The texture flats for the mud texture that everyone has been asking me about... hopefully it gives insight as to how I made them. I also posted my workflow on polycount for the people that asked there as well. Link below to the page.
http://www.polycount.com/forum/showthread.php?p=1848806#post1848806
Friday 24 May 2013
A work-in-progress capture of one of the shots going in my demo reel, from my fairy forest scene. Aside from the leaning tree and the rocks, everything else in the scene is hand-made by me. Currently working on sculpting the rocks for the level.
Video captured in-game, in CryEngine SDK. Did some work with particles with the faeries flying around and the faeryfire flowers in the log on the right, as well as the falling leaves.
You'll also notice that all of the vegetation in the scene has proper wind bending applied to give that added realism... another nice feature cryengine has.
Tuesday 7 May 2013
Green Ash Trees cont'd...
Green Ash Tree
Total completion time: 10 hours. |
Muddy Swamp Ground Texture
Total completion time: 6 Hours. |
Highland Ground Texture
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